Divinity Original Sin 2 Review
Elden Ring: Fragments of a Greater Will
The first game in the series that made me question if there was a carbon monoxide leak somewhere in my house
Continue reading “Elden Ring: Fragments of a Greater Will”Wargroove: A Battle of Ideas, An Expression of Souls
Losing an online match makes me want to inhale whatever comes out of the spray bottles lying under my kitchen sink
Continue reading “Wargroove: A Battle of Ideas, An Expression of Souls”Octopath Traveler: It’s Rewind Time, But At What Cost?
It should be a criminal act to show these characters together on screen.
Continue reading “Octopath Traveler: It’s Rewind Time, But At What Cost?”Reading A Book Called ‘You Died’, Thinking About Demon’s Souls And Community
Is this some kind of book club?
Continue reading “Reading A Book Called ‘You Died’, Thinking About Demon’s Souls And Community”[Review] Ori and the Will of the Wisps: Strengthening Pillars Of The Genre
Ori and the Will of the Wisps is very much a reboot – not a sequel – of Ori and the Blind Forest. It’s a revamp and improvement on every front. It feels different. Yet, it still possesses the original’s soul.
Continue reading “[Review] Ori and the Will of the Wisps: Strengthening Pillars Of The Genre”[Opinion] The Unholy Mix Of Freedom and Complexity
I appreciate Disgaea 5: Alliance of Vengeance. The game hands you a gigantic toolset of systems and asks what you want to do with them. But for some reason, that freedom doesn’t sit right with my spirit (not yet, at least).
Continue reading “[Opinion] The Unholy Mix Of Freedom and Complexity”I Could Not Sleep For Two Nights After Playing Resident Evil 7: Biohazard, Here’s Why
Resident Evil 7 is filled with nail biting moments. A lot of those moments are achieved with interesting design techniques. But they only work as well as they do because of the move to First Person.
Continue reading “I Could Not Sleep For Two Nights After Playing Resident Evil 7: Biohazard, Here’s Why”[Review] Tales of Vesperia: Managing Uncertainty By Anticipating Chaos
Preparing for battle in Tales of Vesperia turns you into a pencil pushing, Excel spreadsheet clicking, managerial maniac. Actual battle is a complete chaotic mess. And that’s okay. Honestly, it’s pretty fun.
Continue reading “[Review] Tales of Vesperia: Managing Uncertainty By Anticipating Chaos”Letting Us Create Our Own Solutions To Puzzle-Like Problems In Prey
Prey allows players to tackle problems in their own ways. By using their tools and the abilities they’ve unlocked. But more importantly, they do it by applying the logic of the game world as if it were a real-life place. (It also has the combat of a JRPG, so that’s cool too)
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