[Review] Bloodstained: Ritual of the Night Lacks The One Thing That Makes Exploring Fun

Bloodstained: Ritual of the Night feels like a game that an advanced A.I. concocted, after consulting the YouTube comment sections of ‘Metroidvania’ videos for nine years. The issue is that A.I. can’t tell interesting stories. . .

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The Orbment System In Trails in the Sky Gives Us Character Growth We Can ‘Feel’

Screenshot: Legend of Heroes Wiki by “Whiteknight810210” 

The ‘orbment’ system in The Legend of Heroes: Trails in the Sky is seriously fun to play around with and makes us feel good when we actually decide to use our brains once a while. More importantly though, it allows us to ‘roleplay’ better. Seeing how Trails is a Role-Playing Game, I’d say that’s a pretty good thing.

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3 Reasons Why Invisible Inc. Is The Perfect Rogue-Like For Beginners To The Genre

One thing that I appreciate about Invisible Inc. is that it serves as a really good entry point into the Rogue-Like genre. I say this because I suck at Rogue-Likes.

            No, I’m not saying that Invisible Inc. is just an easy game, but it legitimately possesses some qualities that let new people appreciate what only Rogue-Likes have the potential to offer, without some of the things that absolutely crush our spirits into pancakes. While I agree that the feeling of loss is an important part of the experience, I don’t think it’s necessary for someone who’s just starting out. Would you let your three-year old ride an adult-sized mountain bike with no training wheels?

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Movement in Tactical RPGs Has Yet To Unlock It’s Full Potential-And Invisible Inc. Proves It

Have you ever been bored to tears moving all of your units, over multiple grueling turns, across the screen in your favorite Grid-Based, Turn-Based Tactical RPG before you actually get to the fun part: the killing?

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The Most Interesting Thing About Terraria

Terraria is a fantastic sandbox game; most people can agree with that. There are members of society that have been addicted to it like cocaine for almost a decade. I mean, we’re talking about a community of people that have played this game for thousands of hours.

            Now, I’m no idiot (debatable). I’m not going to act like I know every single reason why the game is so successful. Someone could literally write, and probably has written, a book about it. But one of the reasons is definitely because it allows you to tell your own story . . .

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